#ufoai 2010-03-16

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00:02 Kildor joined
00:16 CIA-43 natewr * r29021 /ufoai/data_source/images/textures/tex_nate/ (floor025.psd wall_ind04.psd): * Source files for some new textures, still need work.
00:16 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29021
00:16 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29021
00:17 CIA-43 natewr * r29022 /ufoai/trunk/base/textures/tex_buildings/ (7 files): * Some new textures, still need work.
00:17 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29022
00:17 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29022
00:17 CIA-43 natewr * r29023 /ufoai/trunk/base/textures/tex_material/ (6 files): * Some new textures, still need work
00:17 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29023
00:17 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29023
00:17 CIA-43 natewr * r29024 /ufoai/data_source/maps/unfinished/nate/citybldl_4x4_2a.map: * Applied a few new textures to parking garage for city RMA. Didn't come out great, needs some tweaks.
00:17 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29024
00:17 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29024
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00:24 Stedevil BTAxis: just started a new standard campaign, 29019. After just 1 mission (3 tamans in a scout, no civillian cas) all nations are Happy and "location nation" Exuberant.
00:24 Stedevil Way way too high increase from 1 mission.
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02:01 BTAxis Will check it out, after sleep.
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03:20 Renofox After a long game of shooting down several ufos a week, the national support went from exuberant to content, leading to a game over.
03:22 Renofox It's odd, because this happened immediately after I got enough SAM's to successfully intercept all of the ufos.
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06:07 [1]Edi Now perhaps this thing will work...
06:07 [1]Edi Anyone here?
06:10 beko morning
06:12 [1]Edi Hi
06:12 [1]Edi New to this channel, figured I could find some help here
06:13 [1]Edi Namely, how do I make sure my UFO AI installation only uses English in the interface?
06:13 [1]Edi I installed it in English, set the language from inside the game as English
06:13 [1]Edi Yet it still displays all of my keybindings in Finnish!
06:13 [1]Edi Because I happen to be located in Finland
06:14 [1]Edi Help would be much appreciated. :)
06:18 beko odd. are you running linux? type "env" to learn what locales might be set. also peek into keys.cfg.
06:18 beko have to go to work now.. back in probably 1 hour :)
06:19 [1]Edi Windows
06:19 [1]Edi Used the latest installer muton built
06:20 [1]Edi I looked under the game install directories and it seems to have language directories
06:20 [1]Edi Deleting everything but the English language files could help, but I'd rather not do that right off the bat
06:20 [1]Edi I could archive them, of course
06:21 [1]Edi If this were some normal Windows program, it wouldn't surprise me at all if it just read some location variable from somewhere and then "helpfully" make me use the locale language
06:21 [1]Edi But since the game is developed on Linux by people who obviously know what they're doing
06:22 [1]Edi I do not expect that
06:22 [1]Edi Oh yeah, Windows XP
06:22 [1]Edi Professional. I should know better, since there are so many versions of Windows
06:23 [1]Edi And the damn thing is in English too, not Finnish
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06:41 mattn hi
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07:05 Kildor mattn: hello.
07:14 mattn hi Kildor
07:14 mattn can you comment on that font bug i've assigned you to?
07:17 CIA-43 tlh2000 * r29025 /ufoai/homepage/home.php: * monthly for february
07:17 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29025
07:17 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29025
07:17 Kildor I`ve tried to investigate the bug, but I don`t have the problem string. And there is no such symbols in my language.
07:18 Kildor I can only answer as "workforme", but it is not proper way, of course.
07:21 Kildor I repeat this in ticket.
07:21 mattn but you had a font that fixed some issues for you once, no?
07:21 mattn maybe adding this info to the tracker - (the translator should fix this by adding a new font)
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07:23 Kildor My patch is not fixed any issues, it just "looking more smoothly"
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08:00 CIA-43 tlh2000 * r29026 /ufoai/trunk/ (Makefile.in build/splint.mk): * added splint target
08:00 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29026
08:00 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29026
08:19 mattn http://mattn.ninex.info/files/splint.warnings
08:19 mattn if anyone is interested
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10:11 CIA-43 natewr * r29027 /ufoai/trunk/base/maps/bomber_city/bc_main.map: * Fixed window shutters appearing on wrong levels
10:11 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29027
10:11 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29027
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11:12 NGTV_Yatta addinv no free inventory space is back ? got that when aliens attacked my base :x
11:13 CIA-43 btaxis * r29028 /ufoai/trunk/src/client/campaign/ (cp_campaign.c cp_campaign.h cp_nation.c):
11:13 CIA-43 * Fixed arithmetic bug where mission performance would end up being more than 1.
11:13 CIA-43 * Worked around the civilianSum > 0 asserts (note: hack, not proper fix!) Missions without civilians now do not impact happiness either way.
11:13 CIA-43 * Tweaked happiness related code to be independent of difficulty.
11:13 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29028
11:13 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29028
11:14 BTAxis Stedevil: Please try again, should be fixed now.
11:14 BTAxis Stedevil: By the way I keep reading your nick as stdevil, as in, "standard evil".
11:16 NGTV_Yatta basic model evil :x
11:16 BTAxis It's just part of computing.
11:16 BTAxis stdin, stdout, stderr, stdevil.
11:16 michal__ BTAxis: for errors more evil ? ;)
11:17 BTAxis Or just evil output in general.
11:18 NGTV_Yatta I think you get stdevil output when you try to resolve a bug with a hack :x
11:19 michal__ hmmm... probably daemons could use souch stream ;)
11:19 BTAxis That sounds likely.
11:19 michal__ and admins should redirect those to /dev/hell
11:19 michal__ so they won't spread on computer
11:20 beko my box isn't baptized :/
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11:26 NGTV_Yatta seems like I cant compile source in current state
11:27 NGTV_Yatta nvm apparently I just needed a full recompile
11:28 NGTV_Yatta oh
11:28 NGTV_Yatta hmmm ... "<<<<<<< .mine"
11:29 NGTV_Yatta BTAxis :P
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11:31 NGTV_Yatta BTAxis I think you actually made a stdevil in your hack in of cp_campaing, or was that file not supposed to be downloaded ?
11:35 CIA-43 natewr * r29029 /ufoai/trunk/base/maps/military_convoy/mc_main.map: * Fixes to military convoy map to address bug 2941984. Also added lots of actorclip brushes to try to produce expected pathfinding behavior on cliff edges.
11:35 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29029
11:35 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29029
11:43 BTAxis NGTV_Yatta: Should be okay. No conflicts here.
11:46 beko also without an error msg this will become a case for the magic crystal ball.
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11:59 BTAxis I replaced it with a debug warning.
12:00 BTAxis And I also added a todo comment.
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14:19 uberpinguin I hit a tactical mission last night that wouldn't end. I combed the map from one end to the other and couldn't find any more aliens. is there a way to show the number of remaining aliens in the console, or to display their locations on the map?
14:26 BTAxis There is a cheat that reveals all actors, but I don't know what it is currently. mattn?
14:27 BTAxis Alternatively, there is a debug cheat that kills all aliens. It's debug_killteam 7.
14:34 uberpinguin is that available in 2.2.1?
14:35 BTAxis I think so, but in 2.2.1 it's called differently.
14:36 BTAxis Try 2.3-dev, anyway. I think that issue was fixed long ago.
14:36 uberpinguin I haven't been able to get 2.3-dev to run on my system. it can't find the geoscape images, or many of the skins.
14:37 uberpinguin well, to clarify, it does run. but the geoscape is black.
14:38 BTAxis Sounds like a library issue.
14:38 BTAxis I had something like that a while ago, and updating my dlls helped.
14:39 uberpinguin that should all be handled through SDL, right?
14:39 BTAxis No, the game uses libjpg and libpng.
14:40 uberpinguin ok. I'll look into those then.
14:40 uberpinguin probably libjpg, since the geoscape maps are all jpegs
14:42 BTAxis Are you on Windows?
14:42 cooler_sk btw is all world in future so cold?
14:42 Stedevil cooler_sk: africa looks cold?
14:43 uberpinguin BTAxis: no, Linux
14:43 cooler_sk no.. the northern part
14:44 uberpinguin cold? I don't think I've had a single mission in a snowscape yet
14:44 cooler_sk ther like all canada and russia covered with snow..
14:44 Turska I've only had snow in industrial maps
14:44 uberpinguin hm I have libjpeg-8 installed, which afaik is the latest version.
14:45 BTAxis I'm not sure which version my dll is.
14:45 BTAxis No resource compiled into it.
14:45 uberpinguin hmm
14:45 Turska And it's fun to not be able to see the numbers near cursor when some alien decides to be in show
14:45 Turska snow*
14:46 uberpinguin at least the aliens have good contrast against a white bg ;_)
14:46 uberpinguin cooler_sk: canadia is indeed a chilly place, as is russia as I understand it
14:47 cooler_sk chilly but not frozen >.>
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14:47 uberpinguin cooler_sk: well below 0°C in winter
14:48 cooler_sk so..?
14:48 Turska Right, I'
14:48 cooler_sk winter is only 1/4 of year
14:48 Turska I've gotten snow missions in July/August
14:48 BTAxis Not in the north it isn't.
14:49 cooler_sk winter?
14:49 BTAxis Winter here is November-April or so.
14:49 uberpinguin cooler_sk, Turska: I am not sure that the game considers seasons
14:49 BTAxis No, it doesn't.
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14:50 cooler_sk well.. snow goin up to... kazahstan lookin rediculous.. caus its even have desert in it
14:50 uberpinguin some of the driest places on earth are tundra
14:50 cooler_sk >.>
14:50 uberpinguin 'desert' does not necessarily mean hot and sandy
14:50 BTAxis cooler_sk: If you really don't like it, you could edit the region maps.
14:51 cooler_sk >.<
14:51 cooler_sk i d like to but im goin to be rather away soon
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14:53 cooler_sk ..and by desert i mean place with sand and hot
14:55 cooler_sk here how map was lookin at UFO:EU http://dl.dropbox.com/u/909993/Snap_2010-03-16_001.PNG
14:55 uberpinguin personally, I think the UFO:AI team have done a much better job on their artwork :)
14:57 cooler_sk yeess.. i very like that map too.. but jus find silly that even neverfreezin places covered with som sort of cloudlookin snow D:
14:57 BTAxis The map is basically a NASA satellite image.
14:57 uberpinguin are you sure that it never snows in Kazakhstan?
14:57 BTAxis I'm not sure which one.
14:58 cooler_sk im sure ther a desert ther
14:58 uberpinguin cooler_sk: deserts get snow too.
14:58 cooler_sk not that one :P
14:58 uberpinguin uh. huh.
14:58 BTAxis http://visibleearth.nasa.gov/view_set.php?categoryID=2363
14:58 BTAxis One of those.
14:59 uberpinguin cooler_sk: http://images.google.com/images?q=kazakhstan%20snow&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&sa=N&hl=en&tab=wi
14:59 BTAxis Actually, one from pages 2 or 3.
14:59 BTAxis http://veimages.gsfc.nasa.gov/7112/world.200401.3x5400x2700.jpg <-- January.
15:00 NGTV_Yatta where should I be looking in the source to try to stop the crash on "no free inventory space" or the sudden mission exit on 'actor position desynched' (or something like that) ?
15:00 BTAxis A backtrace should tell you that.
15:01 Stedevil cooler_sk: http://visibleearth.nasa.gov/view_rec.php?id=4724
15:03 Stedevil do realize that inland climate makes things very cold in winter and very warm in the summer, compared to coatal climate
15:03 uberpinguin yeah it does. moving from the west coast to midwest US demonstrated that to me in a big way :p
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15:04 cooler_sk i think a pic thats less snowy would be more actual.. like april for example :P
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15:05 uberpinguin how is april more actual than january?
15:05 BTAxis We could just change the map each month.
15:05 uberpinguin both are photographic reflections of reality
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15:05 BTAxis As in, each real month, in SVN.
15:05 uberpinguin hmm
15:05 cooler_sk would be cool
15:05 BTAxis No it wouldn't, it's a joke.
15:06 cooler_sk hehe
15:08 cooler_sk ..i jus don wana game be supporter of that silly.. stereotype that russia is permanently covered with snow and stuff :P
15:13 cooler_sk heres good example of how it could be covered on map: http://maps.google.com/maps?hl=en&ie=UTF8&ll=60.152442,105.996094&spn=44.662699,112.675781&t=p&z=3
15:14 cooler_sk ..anyway no offence, im jus abit angry and stuff <.< not realy related to game
15:17 cooler_sk sooo.. stuff
15:17 uberpinguin stuff indeed
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15:22 cooler_sk btw is ther any 'zones' map in game that used to determinate which area would be on landing?
15:25 NGTV_Yatta how do you do a backtrace ?
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15:31 BTAxis First you run the game in gdb, then when it crashes you type bt full.
15:31 BTAxis Detailed instructions on the wiki, section debugging.
15:42 Stedevil btw BTAxis, the size of grenade lanucher reloads, isn't it a bit on the too small size? 1 handgrenade = 1 square, 6 GL grenades = 1 square. Wouldn't eg 2 or 3 squares be more apropriate?
15:45 BTAxis I'm really not sure. I think it was supposed to be 1x2 or 2x1 in the first place, but there was some talk about it that I kept out of. Ask Winterslice.
15:46 Stedevil Winterslice: You areound? :)
15:46 Stedevil cant speeeel
15:47 Winterslice Yar.
15:47 Stedevil See above, GL ammo size :)
15:48 Winterslice Ugh. That problem's been raised every once in a while for the last three years, and nobody ever does anything about it.
15:49 Stedevil Oh, ok, 2x1 is the intended size?
15:49 Winterslice 1x2y.
15:50 Winterslice We also wanted to increase GL reloading times by a LOT, and introduce speedloaders that were bigger (2x2) but faster to reload.
15:50 Stedevil (does it matter if its 2x1 or 1x2? ammo turns anyway)
15:50 Winterslice Shrug.
15:51 cooler_sk it will.. on sense how notturned version looks
15:52 Stedevil How much is "a LOT"? 20-25TU?
15:52 Winterslice Something like that.
15:52 Stedevil Or maybe 15TU for reloading half a GL mag?
15:53 Winterslice Sure, that'll work.
15:53 Stedevil Though I guess "half reload" would need some actual c code to get working
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15:54 Winterslice Maybe reduce the reload amount of the actual GL mags to 50%? Or is that not possible?
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15:55 Stedevil doesnt know
15:55 Winterslice I'm the wrong guy to ask anything script or code-related.
15:55 Stedevil We probably should start a club then :D
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16:01 BTAxis I don't think you can reload only part of capacity.
16:03 cooler_sk then it should be implemented ^-^
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16:05 cooler_sk anyway.. is ther ammo clip capasity.. save system in game? >.>
16:07 cooler_sk pokes BTAxis
16:08 BTAxis What?
16:09 cooler_sk qestion
16:09 uberpinguin er
16:10 uberpinguin cooler_sk: reloading a magazine is a time consuming process, and is not done in the field :P
16:10 uberpinguin especially later, when you develop energy weapons
16:10 cooler_sk i mean.. its saves ammos yes..? and u change clip and stuff with all ammo in it?
16:11 uberpinguin afaik, if you change clip and the old clip had ammo still in it, that ammo is lost
16:12 NGTV_Yatta thx BTAxis, ill check that
16:12 cooler_sk shouldnt it go to backpack.. or no? >.>
16:12 uberpinguin that would take many additional TU.
16:13 BTAxis Could go to the floor though.
16:13 uberpinguin if I were out in the field, fighting aliens, I would drop the old cartridge, slam the new one in, and keep shooting.
16:13 cooler_sk yess
16:13 NGTV_Yatta I just had a lovely end of battle with one ortnok going nuts, killing two mates and running just in front of my team firing range in one round <3
16:13 uberpinguin you might be able to police the old cartridges after the battle, though
16:13 cooler_sk it probably should go on floor with amout of ammo it had
16:14 uberpinguin BTAxis: on a related note, I've noticed that if a soldier is killed during a mission, you lose any and all equipment (s)he was carrying
16:14 cooler_sk D:
16:16 BTAxis uberpinguin: I think that's known.
16:17 uberpinguin BTAxis: I wouldn't doubt it. just wasn't sure if it was a bug, or intended behavior.
16:17 BTAxis I'd consider it a bug.
16:18 BTAxis Though that's the behavior I'd want on an aborted mission.
16:18 uberpinguin definitely
16:19 Turska Unless some soldier loots their corpses, of course.
16:19 uberpinguin And while it certainly makes things /easier/ if we can retry a mission, I think it leans a bit toward "metagaming"
16:19 uberpinguin Turska: if you jump in the dropship and flee, I don't see much opportunity for fleeing
16:20 BTAxis I've argued against the retry button before.
16:20 BTAxis Nobody else shared my view.
16:20 Turska Yes, the retry button.
16:20 uberpinguin hm
16:20 Turska I find myself smashing it so some of the aliens will spawn next to me.
16:21 uberpinguin I think not having it would lead to considerable frustration, but /having/ it is kind of troublesome.
16:22 BTAxis I don't like it at all.
16:22 uberpinguin Turska: er my comment about fleeing.. I meant to end with "looting"
16:22 BTAxis It invites the player.
16:22 Turska Yes, it does.
16:22 uberpinguin BTAxis: I agree completely. Maybe it can be changed into a cheat?
16:22 cooler_sk well it will lead to frustration cause of save-load on geoscape before mission i supouse :P
16:22 uberpinguin BTAxis: Or... could there be a penalty for using it, or a limitation on the number of uses?
16:23 BTAxis Was thinking that.
16:23 BTAxis We should bring this up with geever again.
16:23 uberpinguin OK
16:23 BTAxis It would be trivial to remove the button from the menu scripts, though.
16:24 uberpinguin I must admit I abused it a bit on that "endless" mission last night, out of frustration
16:25 uberpinguin On that same mission, I had a weird case where an alien was able to start in a soldier's field of view, then run around behind him and kill him from behind, without him getting the reaction shot.
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16:26 cooler_sk heh.. i think somthin like gettin enemies tougher with each restart might be intrestin solution >.>;
16:28 NGTV_Yatta I doubt thats the solution, if you restart a mission, in theory, its because it was too hard
16:28 NGTV_Yatta if it gets harder when you retry, you're stuck
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16:29 uberpinguin Maybe a scoring penalty.
16:29 NGTV_Yatta I think a good way to penalize retry button would be a % loss on the loot, XP, and ufo selling value
16:29 NGTV_Yatta like -30% first time, -60% the next times.
16:29 NGTV_Yatta quite like the auto mission that gives no loot or xp
16:29 cooler_sk -120% fourth time
16:29 BTAxis That's not intended though.
16:29 NGTV_Yatta :D
16:29 uberpinguin NGTV_Yatta: hm? auto mission does give loot
16:30 BTAxis I'm not sure it gives XP.
16:30 NGTV_Yatta does it ? o_o
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16:30 uberpinguin NGTV_Yatta: I've gotten lots of UFO parts and alien materials from auto missions. no weapons or armour, though.
16:31 NGTV_Yatta However I have to admit I use retry alot when playing on maps I can skip with auto, and dont want to play (especially big maps where you have to search everywhere @_@)
16:31 NGTV_Yatta *'maps i canT skip...'
16:31 uberpinguin yeah, I hate big maps :P
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16:31 uberpinguin but then, if every map were small and easy, what would be the challenge?
16:33 cooler_sk well.. i don realy like big maps cause it can cause all civilians be dead on mission end xP
16:34 uberpinguin oh, I almost never save the civilians.
16:34 BTAxis AI needs to be more aggressive.
16:34 uberpinguin IMHO, there's not much you can really do on that front, since they usually start out nearer to the aliens anyway.
16:34 cooler_sk then u will get negative score
16:34 BTAxis And not hide all the time.
16:34 uberpinguin cooler_sk: the lowest nation rating I've gotten so far is "Pleased"
16:35 uberpinguin BTAxis: Ah, that reminds me - on the military convoy missions, it seems a bit silly that truckloads of soldiers would be running and hiding, and completely unarmed.
16:35 Turska Yeah, the AI spends most of its time hiding
16:36 BTAxis Yeah, we've been over that before.
16:37 cooler_sk uberpinguin, i current rev u will get negative if all civs dead afaik <.<
16:37 NGTV_Yatta What Id like is more variety in the battle. Its mainly 'go there, kill few some aliens outside the big ship, and some alien inside the big ship'. I wish there were frequent objective based missions like 'evacuate civilians' were you have to save some ppl (could be linked to some research boost : saving scientists)
16:37 uberpinguin BTAxis: OK
16:37 BTAxis NGTV_Yatta: Feel free to implement.
16:38 uberpinguin cooler_sk: hopefully I will be able to try 2.3-dev tonight. so far 2.2.1 has been the only version that worked for me.
16:39 NGTV_Yatta hmm ... how does fleeing work ? I never really tried it, must all the soldiers be inside the ship, or just close enough ?
16:40 uberpinguin I haven't tried it either
16:40 uberpinguin at least in the old X-Com games, you had to get your soldiers into the ship. anyone not on board was left behind.
16:41 cooler_sk not workin currently i think
16:42 BTAxis Yeah, that's not implemented.
16:44 NGTV_Yatta theres a question I wanted to ask for a long time : with does this project uses the quake engine ?
16:45 cooler_sk cause its free and 3d.. probably xD
16:46 BTAxis Probably, yeah.
16:46 BTAxis You'd have to ask SparX.
16:47 NGTV_Yatta cooler_sk > there are other free 3d cross-platformes engines :x
16:47 NGTV_Yatta BTAxis > k
16:48 BTAxis NGTV_Yatta: Don't forget that this project started years ago.
16:48 RudolfoWood joined
16:48 NGTV_Yatta this can be an explanation :3
16:49 RudolfoWood hiho
16:49 RudolfoWood geever (if you read logs): did you solve your radiant problems? I didn't touch anything for month :-)
16:50 RudolfoWood cooler_sk : I suppose you have dual screen (regarding your radiant problems)
16:50 cooler_sk nods
16:50 RudolfoWood known problem (at least for me)
16:51 RudolfoWood try to use a setting where both displays are used as one big (horizontal or vertical area)
16:51 RudolfoWood then radiant will work correctly
16:51 RudolfoWood (no dualview)
16:52 cooler_sk i hav lots of stuff runnin >.>
16:53 RudolfoWood I know that darkradiant fixed this problem, but I did not find time to investigate how they did... so I suppose I will fix it in future at some time
16:53 RudolfoWood cooler_sk : lots of stuff is no problem, as long as you don't run all maximized
16:53 RudolfoWood it's only a different way for your graphic card to manage the displays
16:55 cooler_sk okay.. but ill need it to dualscreen again :P
16:55 cooler_sk can it.. ah well i doubt that
16:56 RudolfoWood if you start radiant in area mode you can switch back to dual view while it is running, it still works
16:57 RudolfoWood seems to be a problem with initialisation of the gtk display representations
17:00 cooler_sk welll.. okay..
17:01 cooler_sk ..would like to see som sort of port for hammer though.. but thats realy not somthin i could do xD
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17:12 RudolfoWood is away for dinner
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17:17 NGTV_Yatta "bloodspider is consumed with mad rage !" ... she had a memory leak ?
17:18 Turska No, it's a feature of its AI
17:18 cooler_sk xD
17:21 uberpinguin hahahaahah I haven't seen that message
17:21 uberpinguin love it, though
17:25 cooler_sk consumed by bloodthirst would be more fittin
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18:24 Isil`Zha hi. is there a way to replace or destroy buildings in a base?
18:25 cooler_sk ello.. try rightclick em
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18:33 cooler_sk hope it helps >.>;
18:33 egildon hello all!
18:33 egildon May I post a question here about UFOAI?
18:34 RudolfoWood don't ask to ask, just ask
18:34 BTAxis Don't ask to ask, just a... Yeah.
18:34 egildon lol
18:34 egildon Does the AI get reactions on their reaction round?
18:34 RudolfoWood only one question per person and day, question answer is yes :-)
18:35 egildon also, is there anything I can do to help?
18:35 RudolfoWood these two questions will be answered tomorrow and the day after :-)
18:35 uberpinguin haha
18:35 egildon LOL
18:35 uberpinguin egildon: yes, the aliens do get reactions
18:36 uberpinguin I've only seen them used once or twice though
18:36 RudolfoWood regarding help: what do you want to do: code, contribute musik/maps/graphics...
18:36 egildon sweet. Thanks. Can I help by writing docs or wiki or something? I really want to support this project.
18:36 egildon my coding SUX!
18:36 egildon i know a little Java and Python
18:36 egildon no c
18:36 egildon yet.
18:36 egildon Just college courses.
18:37 cooler_sk hehe..
18:37 cooler_sk models.. artwork.. maps.. general suggestions
18:38 egildon ok, thanks!
18:38 BTAxis Maps are probably the easiest to learn part.
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18:55 RudolfoWood I'm off for today, network is too slow to work with svn... have a nice evening
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19:17 CIA-43 tlh2000 * r29030 /ufoai/trunk/src/client/cl_renderer.h: * doxygen
19:17 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29030
19:17 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29030
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19:42 CIA-43 tlh2000 * r29031 /ufoai/trunk/src/client/battlescape/cl_particle.c: * minor cleanup
19:42 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29031
19:42 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29031
19:47 CIA-43 tlh2000 * r29032 /ufoai/trunk/src/client/battlescape/cl_particle.c: * this should theoretically allow us to set a specific frame for a particle model
19:47 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29032
19:47 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29032
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19:57 CIA-43 tlh2000 * r29033 /ufoai/trunk/src/client/battlescape/cl_particle.c: * minor cleanup
19:57 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29033
19:57 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29033
19:59 cooler_sk whats doxygen anyways?
19:59 uberpinguin cooler_sk: documentation generator
20:00 cooler_sk how it generates documents?
20:01 uberpinguin http://en.wikipedia.org/wiki/Doxygen
20:02 CIA-43 tlh2000 * r29034 /ufoai/trunk/src/common/scripts.c: * replaced magic number
20:02 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29034
20:02 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29034
20:02 cooler_sk intrestin
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20:05 freakyd you got that ufo working uberpinguin?
20:06 uberpinguin freakyd: got some tips from BTAxis this morning. I'm going to look at my libjpeg and other libraries tonight.
20:06 freakyd you got header missing errors?
20:06 uberpinguin no, but it can't find the geoscape .jpg images. so I get a black geoscape. also several errors about not finding skins.
20:07 uberpinguin this is during load, not compile
20:07 freakyd weird!!\
20:07 uberpinguin I agree
20:07 freakyd it compiles and fails to load the images
20:07 uberpinguin the libs thing sounds promising, and I am out of other ideas :P
20:07 uberpinguin yeah
20:07 uberpinguin and the maps and pk3 build without error
20:07 freakyd that's super strange!
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20:08 uberpinguin I have the latest libjpeg and libsdl installed, and no broken libraries that I can see.
20:09 uberpinguin although... it looks like I have an old file from libjpeg-7 hanging around still.
20:09 freakyd yah make sure there are no old files in /usr/local area
20:10 freakyd I used to have that situation
20:10 freakyd old libs in /usr/local/lib
20:10 freakyd trying to link against
20:10 freakyd ick!!
20:10 uberpinguin checking to see if anything was built against that old libjpeg
20:10 uberpinguin yep, looks like a few things. hopefully this will do the trick.
20:11 freakyd there's also SDL_image package that might be worth checking out to see if it's a-ok
20:11 uberpinguin hugs revdep-rebuild
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21:20 CIA-43 tlh2000 * r29035 /ufoai/trunk/src/po/ufoai-zh_CN.po: * applied patch #2971437 (chinese translate update)
21:20 UFOAIBot http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29035
21:20 UFOAIBot http://sourceforge.net/apps/trac/ufoai/changeset/29035
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