#ufoai 2011-03-02

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03:17 ufoai_bb build #193 of unittests is complete: Failure [failed test MapDefTests] Build details are at http://ninex.info:8010/builders/unittests/builds/193
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03:54 ufoai_bb build #60 of nightly-master is complete: Failure [failed] Build details are at http://ninex.info:8010/builders/nightly-master/builds/60
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12:18 Destructavator Hopefully I got this one put together right, it has been a while: http://www.destructavator.com/ufoai/ufoai-2.4-dev-1298946421-Debug-full-win32.exe
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18:58 ChanServ set mode: +o geever
18:58 geever hi
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19:16 specing geever!
19:16 geever hi specing
19:17 specing Lua, Python or ?
19:17 geever we haven't decided anything
20:23 Destructavator joined
20:23 Destructavator Hello.
20:31 geever hi Dave!
20:34 Destructavator Hi!
20:35 Destructavator It's been a while since my back injury...
20:35 Destructavator Farked up a disc in my back.
20:35 Destructavator But it is all better now.
20:36 Destructavator geever, I noticed we're running an old version of the SMF forum software for this project.
20:36 Destructavator Should it be updated?
20:37 Destructavator I sent a note to Mattn about it.
20:37 geever i don't know
20:37 Destructavator Or does bayo handle that?
20:38 geever yep, bayo knows our web suff the best
20:38 Destructavator OK.
20:38 Destructavator Well, I already sent the note to Mattn, I'm sure he'll pass it on to bayo if needed.
20:39 Destructavator (Looks like Mattn is in the forum now.)
20:40 Destructavator I uploaded an installer but haven't had time to test drive it.
20:40 Destructavator Anything new and exciting in the game that I missed over the past two months?
20:41 geever I did minor campaign logic stuff
20:41 Destructavator I have a new version of the Terragen 2 software.
20:41 Destructavator I've been itching to get back to a new video intro.
20:42 Destructavator I just need more city building models for that part of it.
20:42 Destructavator - For after the aircraft passes over the mountains.
20:42 Destructavator So it engages the UFO over a city or town of some sort.
20:44 Destructavator Why doesn't the master branch for 2.4 have the new soldier models?
20:45 geever idk
20:45 geever are the animations done?
20:45 Destructavator I saw plenty of screenshots of the new stuff from Origin.
20:45 geever when?
20:45 geever I saw thge last ones months ago....
20:46 Destructavator Don't tell me Origin is gone?
20:46 geever I hope not
20:46 Destructavator He's still with us, right?
20:46 geever H-Hour spoke with hem recently
20:46 Destructavator His work is fantastic.
20:46 geever Origin did the new Saracen btw
20:46 geever That's his last work I know of
20:46 Destructavator Oh? I didn't see the new Saracen yet.
20:47 geever chech the newspage
20:47 Destructavator The new Stiletto looks great, though.
20:47 geever sh*t
20:47 geever I meant that
20:47 Destructavator huh?
20:47 geever the Stiletto
20:47 Destructavator Ah, I see.
20:47 geever not Saracen
20:47 Destructavator Yup, I get it.
20:48 Destructavator I've also had a new idea for a new alien race, for some time now.
20:48 Destructavator I just haven't made the time to model it yet.
20:49 Destructavator But it is in my head,
20:49 Destructavator well thought out,
20:49 Destructavator including how it can float/fly.
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20:49 Destructavator I've just been putting it off.
20:50 Destructavator Could we use an (original in concept) floating alien?
20:51 Destructavator Would the code support it?
20:52 Destructavator Much like the proposed jetpack stuff for soldiers?
20:52 geever I don't think we want floating alien
20:52 geever remember, even jumpsuit would be in air while moving, not constant flying
20:52 Destructavator I'd think it would be a nice addition, variety.
20:52 Destructavator Not sure what you mean.
20:53 Destructavator In my idea I'm thinking of something that would hover and float, no wings, not like a bird.
20:55 Destructavator Yet it could still have arms and hands, with the way it works.
20:55 Destructavator So it could pick up and use alien weapons.
20:55 Destructavator I'd think it would be very similar to jumpsuit for soldiers.
20:57 Destructavator So as long as
20:57 Destructavator we have working jumpsuit code,
20:57 Destructavator There wouldn't be much new coding work.
20:58 Destructavator Perhaps I should put the idea in the forum.
20:59 Destructavator That way Mattn and the others could have their say.
20:59 Destructavator and we'd have a better idea of whether or not to
20:59 Destructavator further develop it.
21:01 Destructavator I've gotta go in a few mins.
21:01 BTAxis We should compile a list of aliens we officially want.
21:01 BTAxis And then work toward that.
21:02 Destructavator Hi BTAxis!
21:02 BTAxis Hi DV.
21:02 Destructavator Been a while.
21:02 BTAxis I'm around, just lurking.
21:02 Destructavator Yes, that might be a good idea.
21:02 Destructavator Do we already have such a list, even a partial one?
21:03 BTAxis Don't know if one is written down, but in my head it's what we have now + tank type alien + hovering alien.
21:03 BTAxis And Breeder.
21:04 Destructavator I didn't know there was already an idea for a hovering alien.
21:04 BTAxis Winter and I were talking about it, nothing really detailed came of it.
21:05 Destructavator Hmmm...
21:05 Destructavator I wonder if
21:05 Destructavator my idea would work for it?
21:06 BTAxis Well, we were thinking a robotic thing with onboard weaponry.
21:06 BTAxis But that's not the same as "no".
21:07 Destructavator OK.
21:08 Destructavator Unless,
21:08 Destructavator Something like my idea was in the game and
21:08 Destructavator such aliens built little flying robots
21:08 Destructavator to help them.
21:08 Destructavator as little "henchmen"
21:08 BTAxis Consider all options open at this point.
21:09 Destructavator OK.
21:09 BTAxis I think we should start by making an inventory of what kind of enemies we want to complete the "bestiary".
21:10 BTAxis Define what their role shoudl be and how we want them to be to the player.
21:10 BTAxis From there, we can fill in the details.
21:10 Destructavator OK.
21:11 Destructavator What I was thinking for the alien was
21:11 Destructavator something that evolved from what was originally an
21:11 Destructavator aquatic "pufferfish" or lungfish
21:12 Destructavator that has gas inside it.
21:12 Destructavator kinda like a balloon
21:12 Destructavator It would have four "arms" but the lower two would have fins, not hands.
21:12 tale Destructavator: No sharks with lasers?
21:12 Destructavator to help along with it's tail.
21:12 Destructavator for movement.
21:13 Destructavator I wasn't thinking of a shark.
21:13 BTAxis Sounds like it would be awfully fragile in combat.
21:13 Destructavator But it could be changed to that.
21:13 BTAxis Unless that's the point.
21:13 Destructavator Yes, fragile.
21:13 Destructavator Which is intentional
21:13 BTAxis Right.
21:13 Destructavator It would have light, nearly cloth-like armor
21:13 Destructavator very light
21:14 Destructavator but somewhat strong
21:14 Destructavator could lead to research of better materials when recovered.
21:14 Destructavator alien would be fragile, slow in terran non-native environment
21:14 BTAxis What about modes of attack, deployment doctrine, weapon resistances?
21:14 Destructavator and vulnerable to incdendiery weapons.
21:15 Destructavator and explosives that could pop it.
21:15 Destructavator The upper arms would have hands to use alien tools and weapons.
21:15 Destructavator And because it would be slow and fragile,
21:15 Destructavator It could have little flying robot helpers with their guns.
21:15 Destructavator which it would control.
21:16 Destructavator I'm still open to changes though.
21:16 BTAxis The robot helpers seem a little odd.
21:16 Destructavator Well, like I said,
21:16 Destructavator I'm open to changes.
21:16 BTAxis Seems to me such robots would be deployed independently.
21:17 BTAxis Well, write it down, I'd say.
21:17 Destructavator Should they then be two separate "races" then?
21:18 Destructavator OK, I'll put it in the forum later on,
21:18 Destructavator and we could then all discuss it.
21:18 BTAxis Well, I'd lose the robots, and instead make the gas bag pop into acidic rain when it dies, something like that.
21:18 BTAxis So it wouldn't be dangerous in itself, it would be dangerous to let get too close.
21:18 Destructavator Should it still have arms to hold light guns and stuff?
21:19 BTAxis Don't see why not.
21:19 BTAxis Or maybe some other appendage that doesn't resemble an arm so much.
21:20 Destructavator Well, it needs something to have at least one hand to manipulate alien equipment.
21:20 Destructavator Although I'd understand if
21:20 Destructavator it couldn't hold really heavy, large weapons.
21:21 Destructavator One more thing -
21:21 Destructavator As it propels itself,
21:21 Destructavator (by "farting"?), would it leave behind
21:21 Destructavator toxic gas?
21:22 BTAxis Not by moving in itself, I should think.
21:22 Destructavator OK.
21:22 BTAxis Though it could have that as a native attack.
21:22 Destructavator Perhaps in the UFOPedia it could be said to have a nasty smell as well.
21:22 BTAxis Sure.
21:24 Destructavator I like this idea. Getting better and better in my head by the minute.
21:24 BTAxis Anyway, I'll try to come up with a list of enemy archetypes I think the game needs, and then we can bicker over that.
21:24 Destructavator OK.
21:25 Destructavator Oh dear, I really have to go now.
21:25 BTAxis Okay, see you later.
21:25 Destructavator OK, I'll wait until you get the list together,
21:26 Destructavator and then post details of the proposed floating alien.
21:26 Destructavator Like I said, open to changes.
21:26 BTAxis Sounds good.
21:26 Destructavator OK.
21:26 Destructavator Later...
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23:23 geever gn
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23:38 devil- joined
23:38 devil- hello
23:39 devil- can anyone help me?
23:39 devil- what is precise size of ufoai?
23:39 devil- i read on site what is like 520~mb
23:39 devil- but i dl already more than 1.1gb
23:39 devil- im on 3g now so its cost me a bit
23:50 devil- hello?!
23:50 devil- anyone can answer to me please
23:50 devil- this is important -.-

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