| Time | Nick | Message |
| 01:13 | | bayo_O left |
| 02:07 | | Jacruth left |
| 03:17 | ufoai_bb | build #193 of unittests is complete: Failure [failed test MapDefTests] Build details are at http://ninex.info:8010/builders/unittests/builds/193 |
| 03:28 | | rhaeder left |
| 03:31 | | jdolan left |
| 03:54 | ufoai_bb | build #60 of nightly-master is complete: Failure [failed] Build details are at http://ninex.info:8010/builders/nightly-master/builds/60 |
| 04:05 | | Dwarden left |
| 04:37 | | amishaa left |
| 06:01 | | amishaa1 joined |
| 06:02 | | Spummy joined |
| 08:53 | | amishaa1 left |
| 09:41 | | Punkie1 joined |
| 09:58 | | Spummy left |
| 10:08 | | Shears joined |
| 10:12 | | Shears left |
| 11:29 | | amishaa joined |
| 11:37 | | amishaa left |
| 11:47 | | specing joined |
| 12:17 | | Destructavator joined |
| 12:18 | Destructavator | Hopefully I got this one put together right, it has been a while: http://www.destructavator.com/ufoai/ufoai-2.4-dev-1298946421-Debug-full-win32.exe |
| 12:22 | | Destructavator left |
| 12:51 | | jdolan joined |
| 13:08 | | Tiberian left |
| 13:24 | | DainHome joined |
| 13:24 | | DainHome left |
| 13:24 | | DainHome joined |
| 13:37 | | jdolan left |
| 14:04 | | amishaa1 joined |
| 14:25 | | jdolan joined |
| 14:32 | | DainHome left |
| 14:32 | | Turska joined |
| 14:41 | | amishaa1 left |
| 14:52 | | Jacruth joined |
| 15:10 | | amishaa1 joined |
| 15:14 | | Punkie1 left |
| 16:50 | | DainHome joined |
| 16:50 | | DainHome left |
| 16:50 | | DainHome joined |
| 17:30 | | Jacruth left |
| 17:40 | | Kildor2 joined |
| 17:49 | | bayo_work joined |
| 18:24 | | Kildor2 left |
| 18:47 | | bayo_work left |
| 18:51 | | theTroy left |
| 18:58 | | geever joined |
| 18:58 | | ChanServ set mode: +o geever
|
| 18:58 | geever | hi |
| 19:01 | | DainHome left |
| 19:02 | | DainDwarf left |
| 19:16 | specing | geever! |
| 19:16 | geever | hi specing |
| 19:17 | specing | Lua, Python or ? |
| 19:17 | geever | we haven't decided anything |
| 20:23 | | Destructavator joined |
| 20:23 | Destructavator | Hello. |
| 20:31 | geever | hi Dave! |
| 20:34 | Destructavator | Hi! |
| 20:35 | Destructavator | It's been a while since my back injury... |
| 20:35 | Destructavator | Farked up a disc in my back. |
| 20:35 | Destructavator | But it is all better now. |
| 20:36 | Destructavator | geever, I noticed we're running an old version of the SMF forum software for this project. |
| 20:36 | Destructavator | Should it be updated? |
| 20:37 | Destructavator | I sent a note to Mattn about it. |
| 20:37 | geever | i don't know |
| 20:37 | Destructavator | Or does bayo handle that? |
| 20:38 | geever | yep, bayo knows our web suff the best |
| 20:38 | Destructavator | OK. |
| 20:38 | Destructavator | Well, I already sent the note to Mattn, I'm sure he'll pass it on to bayo if needed. |
| 20:39 | Destructavator | (Looks like Mattn is in the forum now.) |
| 20:40 | Destructavator | I uploaded an installer but haven't had time to test drive it. |
| 20:40 | Destructavator | Anything new and exciting in the game that I missed over the past two months? |
| 20:41 | geever | I did minor campaign logic stuff |
| 20:41 | Destructavator | I have a new version of the Terragen 2 software. |
| 20:41 | Destructavator | I've been itching to get back to a new video intro. |
| 20:42 | Destructavator | I just need more city building models for that part of it. |
| 20:42 | Destructavator | - For after the aircraft passes over the mountains. |
| 20:42 | Destructavator | So it engages the UFO over a city or town of some sort. |
| 20:44 | Destructavator | Why doesn't the master branch for 2.4 have the new soldier models? |
| 20:45 | geever | idk |
| 20:45 | geever | are the animations done? |
| 20:45 | Destructavator | I saw plenty of screenshots of the new stuff from Origin. |
| 20:45 | geever | when? |
| 20:45 | geever | I saw thge last ones months ago.... |
| 20:46 | Destructavator | Don't tell me Origin is gone? |
| 20:46 | geever | I hope not |
| 20:46 | Destructavator | He's still with us, right? |
| 20:46 | geever | H-Hour spoke with hem recently |
| 20:46 | Destructavator | His work is fantastic. |
| 20:46 | geever | Origin did the new Saracen btw |
| 20:46 | geever | That's his last work I know of |
| 20:46 | Destructavator | Oh? I didn't see the new Saracen yet. |
| 20:47 | geever | chech the newspage |
| 20:47 | Destructavator | The new Stiletto looks great, though. |
| 20:47 | geever | sh*t |
| 20:47 | geever | I meant that |
| 20:47 | Destructavator | huh? |
| 20:47 | geever | the Stiletto |
| 20:47 | Destructavator | Ah, I see. |
| 20:47 | geever | not Saracen |
| 20:47 | Destructavator | Yup, I get it. |
| 20:48 | Destructavator | I've also had a new idea for a new alien race, for some time now. |
| 20:48 | Destructavator | I just haven't made the time to model it yet. |
| 20:49 | Destructavator | But it is in my head, |
| 20:49 | Destructavator | well thought out, |
| 20:49 | Destructavator | including how it can float/fly. |
| 20:49 | | Tetsuo55 joined |
| 20:49 | | Tetsuo55 left |
| 20:49 | | Tetsuo55 joined |
| 20:49 | Destructavator | I've just been putting it off. |
| 20:50 | Destructavator | Could we use an (original in concept) floating alien? |
| 20:51 | Destructavator | Would the code support it? |
| 20:52 | Destructavator | Much like the proposed jetpack stuff for soldiers? |
| 20:52 | geever | I don't think we want floating alien |
| 20:52 | geever | remember, even jumpsuit would be in air while moving, not constant flying |
| 20:52 | Destructavator | I'd think it would be a nice addition, variety. |
| 20:52 | Destructavator | Not sure what you mean. |
| 20:53 | Destructavator | In my idea I'm thinking of something that would hover and float, no wings, not like a bird. |
| 20:55 | Destructavator | Yet it could still have arms and hands, with the way it works. |
| 20:55 | Destructavator | So it could pick up and use alien weapons. |
| 20:55 | Destructavator | I'd think it would be very similar to jumpsuit for soldiers. |
| 20:57 | Destructavator | So as long as |
| 20:57 | Destructavator | we have working jumpsuit code, |
| 20:57 | Destructavator | There wouldn't be much new coding work. |
| 20:58 | Destructavator | Perhaps I should put the idea in the forum. |
| 20:59 | Destructavator | That way Mattn and the others could have their say. |
| 20:59 | Destructavator | and we'd have a better idea of whether or not to |
| 20:59 | Destructavator | further develop it. |
| 21:01 | Destructavator | I've gotta go in a few mins. |
| 21:01 | BTAxis | We should compile a list of aliens we officially want. |
| 21:01 | BTAxis | And then work toward that. |
| 21:02 | Destructavator | Hi BTAxis! |
| 21:02 | BTAxis | Hi DV. |
| 21:02 | Destructavator | Been a while. |
| 21:02 | BTAxis | I'm around, just lurking. |
| 21:02 | Destructavator | Yes, that might be a good idea. |
| 21:02 | Destructavator | Do we already have such a list, even a partial one? |
| 21:03 | BTAxis | Don't know if one is written down, but in my head it's what we have now + tank type alien + hovering alien. |
| 21:03 | BTAxis | And Breeder. |
| 21:04 | Destructavator | I didn't know there was already an idea for a hovering alien. |
| 21:04 | BTAxis | Winter and I were talking about it, nothing really detailed came of it. |
| 21:05 | Destructavator | Hmmm... |
| 21:05 | Destructavator | I wonder if |
| 21:05 | Destructavator | my idea would work for it? |
| 21:06 | BTAxis | Well, we were thinking a robotic thing with onboard weaponry. |
| 21:06 | BTAxis | But that's not the same as "no". |
| 21:07 | Destructavator | OK. |
| 21:08 | Destructavator | Unless, |
| 21:08 | Destructavator | Something like my idea was in the game and |
| 21:08 | Destructavator | such aliens built little flying robots |
| 21:08 | Destructavator | to help them. |
| 21:08 | Destructavator | as little "henchmen" |
| 21:08 | BTAxis | Consider all options open at this point. |
| 21:09 | Destructavator | OK. |
| 21:09 | BTAxis | I think we should start by making an inventory of what kind of enemies we want to complete the "bestiary". |
| 21:10 | BTAxis | Define what their role shoudl be and how we want them to be to the player. |
| 21:10 | BTAxis | From there, we can fill in the details. |
| 21:10 | Destructavator | OK. |
| 21:11 | Destructavator | What I was thinking for the alien was |
| 21:11 | Destructavator | something that evolved from what was originally an |
| 21:11 | Destructavator | aquatic "pufferfish" or lungfish |
| 21:12 | Destructavator | that has gas inside it. |
| 21:12 | Destructavator | kinda like a balloon |
| 21:12 | Destructavator | It would have four "arms" but the lower two would have fins, not hands. |
| 21:12 | tale | Destructavator: No sharks with lasers? |
| 21:12 | Destructavator | to help along with it's tail. |
| 21:12 | Destructavator | for movement. |
| 21:13 | Destructavator | I wasn't thinking of a shark. |
| 21:13 | BTAxis | Sounds like it would be awfully fragile in combat. |
| 21:13 | Destructavator | But it could be changed to that. |
| 21:13 | BTAxis | Unless that's the point. |
| 21:13 | Destructavator | Yes, fragile. |
| 21:13 | Destructavator | Which is intentional |
| 21:13 | BTAxis | Right. |
| 21:13 | Destructavator | It would have light, nearly cloth-like armor |
| 21:13 | Destructavator | very light |
| 21:14 | Destructavator | but somewhat strong |
| 21:14 | Destructavator | could lead to research of better materials when recovered. |
| 21:14 | Destructavator | alien would be fragile, slow in terran non-native environment |
| 21:14 | BTAxis | What about modes of attack, deployment doctrine, weapon resistances? |
| 21:14 | Destructavator | and vulnerable to incdendiery weapons. |
| 21:15 | Destructavator | and explosives that could pop it. |
| 21:15 | Destructavator | The upper arms would have hands to use alien tools and weapons. |
| 21:15 | Destructavator | And because it would be slow and fragile, |
| 21:15 | Destructavator | It could have little flying robot helpers with their guns. |
| 21:15 | Destructavator | which it would control. |
| 21:16 | Destructavator | I'm still open to changes though. |
| 21:16 | BTAxis | The robot helpers seem a little odd. |
| 21:16 | Destructavator | Well, like I said, |
| 21:16 | Destructavator | I'm open to changes. |
| 21:16 | BTAxis | Seems to me such robots would be deployed independently. |
| 21:17 | BTAxis | Well, write it down, I'd say. |
| 21:17 | Destructavator | Should they then be two separate "races" then? |
| 21:18 | Destructavator | OK, I'll put it in the forum later on, |
| 21:18 | Destructavator | and we could then all discuss it. |
| 21:18 | BTAxis | Well, I'd lose the robots, and instead make the gas bag pop into acidic rain when it dies, something like that. |
| 21:18 | BTAxis | So it wouldn't be dangerous in itself, it would be dangerous to let get too close. |
| 21:18 | Destructavator | Should it still have arms to hold light guns and stuff? |
| 21:19 | BTAxis | Don't see why not. |
| 21:19 | BTAxis | Or maybe some other appendage that doesn't resemble an arm so much. |
| 21:20 | Destructavator | Well, it needs something to have at least one hand to manipulate alien equipment. |
| 21:20 | Destructavator | Although I'd understand if |
| 21:20 | Destructavator | it couldn't hold really heavy, large weapons. |
| 21:21 | Destructavator | One more thing - |
| 21:21 | Destructavator | As it propels itself, |
| 21:21 | Destructavator | (by "farting"?), would it leave behind |
| 21:21 | Destructavator | toxic gas? |
| 21:22 | BTAxis | Not by moving in itself, I should think. |
| 21:22 | Destructavator | OK. |
| 21:22 | BTAxis | Though it could have that as a native attack. |
| 21:22 | Destructavator | Perhaps in the UFOPedia it could be said to have a nasty smell as well. |
| 21:22 | BTAxis | Sure. |
| 21:24 | Destructavator | I like this idea. Getting better and better in my head by the minute. |
| 21:24 | BTAxis | Anyway, I'll try to come up with a list of enemy archetypes I think the game needs, and then we can bicker over that. |
| 21:24 | Destructavator | OK. |
| 21:25 | Destructavator | Oh dear, I really have to go now. |
| 21:25 | BTAxis | Okay, see you later. |
| 21:25 | Destructavator | OK, I'll wait until you get the list together, |
| 21:26 | Destructavator | and then post details of the proposed floating alien. |
| 21:26 | Destructavator | Like I said, open to changes. |
| 21:26 | BTAxis | Sounds good. |
| 21:26 | Destructavator | OK. |
| 21:26 | Destructavator | Later... |
| 21:26 | | Destructavator left |
| 22:15 | | jdolan left |
| 23:04 | | specing left |
| 23:07 | | Turska left |
| 23:09 | | jdolan joined |
| 23:23 | geever | gn |
| 23:31 | | geever left |
| 23:38 | | devil- joined |
| 23:38 | devil- | hello |
| 23:39 | devil- | can anyone help me? |
| 23:39 | devil- | what is precise size of ufoai? |
| 23:39 | devil- | i read on site what is like 520~mb |
| 23:39 | devil- | but i dl already more than 1.1gb |
| 23:39 | devil- | im on 3g now so its cost me a bit |
| 23:50 | devil- | hello?! |
| 23:50 | devil- | anyone can answer to me please |
| 23:50 | devil- | this is important -.- |