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| 02:32 | ufoai_bb | build #284 of mingw32-nsi-master is complete: Failure [failed wininstaller-nsi] Build details are at http://ninex.info:8010/builders/mingw32-nsi-master/builds/284 |
| 02:33 | ufoai_bb | build #284 of nightly-master is complete: Failure [failed] Build details are at http://ninex.info:8010/builders/nightly-master/builds/284 |
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| 06:53 | accumulator | NineX: new debs uploaded. These are built on lucid/10.04 and should be installable on a wider range of deb based systems |
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| 09:07 | tale | When I try to move when it is not my turn, there is a nice red line showing the route the soldier would take. It would be useful to see this route when planning moves when it is my turn. |
| 09:12 | Ship1t | turning 'confirm action' -> 'moves only' in options/gameplay should do the trick |
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| 09:22 | geever | hi |
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| 10:06 | github | [ufoai] ufoai pushed 4 new commits to master: https://github.com/ufoai/ufoai/compare/c9f0e4f...12c97ce |
| 10:06 | github | [ufoai/master] * fixed bug #3515035 'misaligned ship parts' in prefab of Supply UFO - ShipIt |
| 10:06 | github | [ufoai/master] * map [+ufocrash] fixed bug #3515035 'Supply UFO misaligned ship parts' - ShipIt |
| 10:06 | github | [ufoai/master] * map [+industrial] fixed bug #3515035 'Supply UFO misaligned ship parts' - ShipIt |
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| 10:25 | github | [ufoai] ufoai pushed 1 new commit to master: https://github.com/ufoai/ufoai/commit/08f85144a914b48b4632dee0ded090da99f6d16c |
| 10:25 | github | [ufoai/master] * upgrade campaign teamsetup UIs - Tamás Fehérvári |
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| 10:50 | github | [ufoai] ufoai pushed 1 new commit to master: https://github.com/ufoai/ufoai/commit/4de724f75fea074d660dc0d5d483e154f3119c54 |
| 10:50 | github | [ufoai/master] * fixed windows installer creation (there are no mm files anymore) - Martin Gerhardy |
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| 11:15 | github | [ufoai] ufoai pushed 1 new commit to master: https://github.com/ufoai/ufoai/commit/0770baf1c96ed456bd10911425d34bd3ab499ae3 |
| 11:15 | github | [ufoai/master] * add tooltip for disabled automission button - Tamás Fehérvári |
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| 11:45 | github | [ufoai] ufoai pushed 1 new commit to master: https://github.com/ufoai/ufoai/commit/3b0532406a61cc45ac3edc1cf3cbb65daa85fe3c |
| 11:45 | github | [ufoai/master] * recalculate active production times on hiring/firing workers - Tamás Fehérvári |
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| 12:10 | github | [ufoai] ufoai pushed 1 new commit to master: https://github.com/ufoai/ufoai/commit/bae12551b9c10108d80789766868c3f327317cd5 |
| 12:10 | github | [ufoai/master] * Add English text for mail_prolog while it has no translation (update_po_from wiki didn't do it) - Tamás Fehérvári |
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| 13:14 | tale | Ship1t: Thanks, that works. Seems I did not understand previously what that option means. |
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| 13:36 | Ship1t | tale glad I could help you |
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| 14:10 | github | [ufoai] ufoai pushed 3 new commits to master: https://github.com/ufoai/ufoai/compare/bae1255...c9b1e73 |
| 14:10 | github | [ufoai/master] * Adjusted alien armour values for plasma and flamer - Nate Wright |
| 14:10 | github | [ufoai/master] * Changed alien resistance values for flamer - Nate Wright |
| 14:10 | github | [ufoai/master] * Adjusted weapon values for shotguns, plasma blaster, flamethrower. - Nate Wright |
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| 15:25 | github | [ufoai] ufoai pushed 2 new commits to master: https://github.com/ufoai/ufoai/compare/c9b1e73...df83e7b |
| 15:25 | github | [ufoai/master] * prefab of UFO Harvester - replaced invalid 'angles' property by 'angle' for info_alien_start entities - ShipIt |
| 15:25 | github | [ufoai/master] * map [+frozen] enabled randomspawn - ShipIt |
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| 15:40 | github | [ufoai] ufoai pushed 1 new commit to master: https://github.com/ufoai/ufoai/commit/2e1bf3a8371d056d029359036120cc9dfe68d479 |
| 15:40 | github | [ufoai/master] * Adjusted values for melee weapons - Nate Wright |
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| 16:55 | MCR1 | Hi :) |
| 16:56 | MCR1 | Oh, astraljava here :) |
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| 17:18 | MCR1 | Hey. |
| 17:19 | geever | Is anyone playing with 2-4-RC? |
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| 17:34 | geever | MCR1, you've "upgraded" the research menu, don't you? |
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| 17:39 | MCR1 | geever: yes |
| 17:39 | MCR1 | Hi ShipIt :) |
| 17:39 | geever | trere is a problem with it |
| 17:39 | geever | a BIG problem |
| 17:40 | | MCR1 is listening |
| 17:40 | geever | Why the hell the bolder's model rotating around before it is researched? |
| 17:40 | geever | it is a completely new design made by the researchers and engineers DURING the research... |
| 17:41 | MCR1 | I did not change anything regarding that. The model was already shown before my upgrade... |
| 17:41 | geever | I understand you wanted to tidy that UI with images and models, but what you made is non sense |
| 17:42 | geever | really? |
| 17:42 | MCR1 | yep, but I will find the diff in a moment |
| 17:42 | geever | I don't think so |
| 17:44 | ShipIt | Ho MCR1 |
| 17:44 | geever | well, anyway it's not nice. if we want to show something before the research we should add preresearch image to the structure |
| 17:45 | geever | with some wire-drawings and tech docs |
| 17:45 | MCR1 | geever: You are right - there was no model and no research (tech) pic at all before my upgrade: http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=blobdiff;f=base/ufos/ui/research.ufo;h=8e5a6c89053e0df8ccf1d1a5c12cdbea5a7250e8;hp=73e18f1ef0a0f022bf8c4079503669003e6ef875;hb=538edf265ec1ca37de3397bd4600e869a4378723;hpb=a255403134310827bd26f7b5406ff8001a0dc31c |
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| 17:54 | MCR1 | geever: If you open the UFOPedia from the research menu the model is also shown and it was shown there before I upgraded the UFOPedia, so... |
| 17:56 | MCR1 | geever: but wire drawings and nice tech pre-research pictures would be nice ofc - I agree. |
| 18:11 | geever | mattn, what do you think, should we change the UI for 2.4? |
| 18:11 | geever | for the full story: http://colabti.org/irclogger/irclogger_log/ufoai?date=2012-04-05#l105 |
| 18:11 | geever | sh*t, the capacity icons are missing... |
| 18:13 | geever | this pack-whatever broke things too... |
| 18:53 | tale | Is there already on 2.4 RC? I would play it and send bug reports if it is for Linux. |
| 18:53 | geever | tale, check the downloadpage on ufoai.org |
| 18:53 | geever | we have deb packages |
| 18:54 | tale | I have compiled it myself. Should I use the deb package if I send bug reports? |
| 18:55 | geever | no, self compiled is good as well |
| 18:55 | geever | are you on the ufoai_2.4 branch or master? |
| 18:56 | tale | geever: I switched to 2.4 branch when I noticed it is going to be released. |
| 18:56 | geever | ok. Did you find bugs already? |
| 18:57 | tale | I have noticed game hangs up in battlescape when it is enemy turn. ufo takes 160% of CPU, and I have to kill the process. Waited 15 minutes and did not get my turn. |
| 18:57 | tale | That has happened several times, but randomly. |
| 18:58 | geever | battlescape hangups... :S not really what I can help on... |
| 18:58 | geever | there are similar reports on the tracker unfortunately |
| 18:59 | tale | I also noticed machine gun claims to shoot 25 bullets in full auto, but uses only 20. |
| 18:59 | tale | Is it intentional that mouse wheel does not zoom in Geoscape any more? |
| 19:00 | geever | there were reports on firing 2 for one with sniper and bolter |
| 19:01 | geever | tale, I don't thikn so. Did you try (re)moving your keys.cfg from ~/.ufoai... ? |
| 19:07 | tale | I believe the keys.cfg I have in 2.4-dev is not modified by me. I did have some changes in previous versions, at least to unbind e from next round in battlescape. |
| 19:14 | geever | tale, it is possible we changed the function names they should call, that's why I ask |
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| 19:58 | Dwarden | http://www.bistudio.com/company/developers-blog/294-report-in-interview-with-zdenk-vespalec-animation-lead + video from ARMA 3 at bottom |
| 20:03 | DarkoNeko | nighty~ |
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| 20:26 | github | [ufoai] ufoai pushed 1 new commit to master: https://github.com/ufoai/ufoai/commit/8d8a834ead71e8909300442ac5abd8a8c3af992f |
| 20:26 | github | [ufoai/master] * make debug_killteam fill the statistics like debug_stunteam does - Tamás Fehérvári |
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| 20:54 | bodis | evening |
| 20:54 | bodis | Linux currently offline (521 MB) |
| 20:54 | bodis | why is this? |
| 20:54 | bodis | wanna get it for debian |
| 20:54 | geever | hi bodis |
| 20:54 | geever | the stable package was broken, that's why it is doffline. |
| 20:54 | geever | but please test the 2.4-RC build below |
| 20:55 | bodis | ty |
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| 20:56 | aDuke | hi |
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| 21:04 | bodis | geever: there are quite a few red links on the website |
| 21:04 | geever | ? |
| 21:05 | bodis | page does not exist |
| 21:05 | bodis | still under dev? |
| 21:05 | geever | http://ufoai.org/wiki/index.php/Download#2.4-dev |
| 21:05 | geever | which pages you miss? |
| 21:06 | bodis | i am on the manual |
| 21:06 | bodis | few dead links there |
| 21:06 | geever | hmm, the manual is not up-to-date... |
| 21:06 | bodis | k |
| 21:07 | bodis | what is it written in C? |
| 21:08 | geever | The game is written in C, yes. But we're going to make it C++ for 2.5+. |
| 21:08 | bodis | k |
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| 22:13 | MCR1 | tale: mousewheel zooming on geoscape worx here (just tested 2.4) |
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| 22:16 | MCR1 | tale: machine gun uses 25 TU, but 20 ammo. |
| 22:17 | MCR1 | 2 bugs fixed :) |
| 22:26 | MCR1 | important feature request regarding battlescape camera control: https://sourceforge.net/tracker/?group_id=157793&atid=805245 |
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| 22:58 | geever | gn |
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| 23:10 | aDuke | gn |
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