#ufoai 2012-04-05

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02:32 ufoai_bb build #284 of mingw32-nsi-master is complete: Failure [failed wininstaller-nsi] Build details are at http://ninex.info:8010/builders/mingw32-nsi-master/builds/284
02:33 ufoai_bb build #284 of nightly-master is complete: Failure [failed] Build details are at http://ninex.info:8010/builders/nightly-master/builds/284
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06:53 accumulator NineX: new debs uploaded. These are built on lucid/10.04 and should be installable on a wider range of deb based systems
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09:07 tale When I try to move when it is not my turn, there is a nice red line showing the route the soldier would take. It would be useful to see this route when planning moves when it is my turn.
09:12 Ship1t turning 'confirm action' -> 'moves only' in options/gameplay should do the trick
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09:22 geever hi
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10:06 github [ufoai] ufoai pushed 4 new commits to master: https://github.com/ufoai/ufoai/compare/c9f0e4f...12c97ce
10:06 github [ufoai/master] * fixed bug #3515035 'misaligned ship parts' in prefab of Supply UFO - ShipIt
10:06 github [ufoai/master] * map [+ufocrash] fixed bug #3515035 'Supply UFO misaligned ship parts' - ShipIt
10:06 github [ufoai/master] * map [+industrial] fixed bug #3515035 'Supply UFO misaligned ship parts' - ShipIt
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10:25 github [ufoai] ufoai pushed 1 new commit to master: https://github.com/ufoai/ufoai/commit/08f85144a914b48b4632dee0ded090da99f6d16c
10:25 github [ufoai/master] * upgrade campaign teamsetup UIs - Tamás Fehérvári
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10:50 github [ufoai] ufoai pushed 1 new commit to master: https://github.com/ufoai/ufoai/commit/4de724f75fea074d660dc0d5d483e154f3119c54
10:50 github [ufoai/master] * fixed windows installer creation (there are no mm files anymore) - Martin Gerhardy
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11:15 github [ufoai] ufoai pushed 1 new commit to master: https://github.com/ufoai/ufoai/commit/0770baf1c96ed456bd10911425d34bd3ab499ae3
11:15 github [ufoai/master] * add tooltip for disabled automission button - Tamás Fehérvári
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11:45 github [ufoai] ufoai pushed 1 new commit to master: https://github.com/ufoai/ufoai/commit/3b0532406a61cc45ac3edc1cf3cbb65daa85fe3c
11:45 github [ufoai/master] * recalculate active production times on hiring/firing workers - Tamás Fehérvári
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12:10 github [ufoai] ufoai pushed 1 new commit to master: https://github.com/ufoai/ufoai/commit/bae12551b9c10108d80789766868c3f327317cd5
12:10 github [ufoai/master] * Add English text for mail_prolog while it has no translation (update_po_from wiki didn't do it) - Tamás Fehérvári
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13:14 tale Ship1t: Thanks, that works. Seems I did not understand previously what that option means.
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13:36 Ship1t tale glad I could help you
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14:10 github [ufoai] ufoai pushed 3 new commits to master: https://github.com/ufoai/ufoai/compare/bae1255...c9b1e73
14:10 github [ufoai/master] * Adjusted alien armour values for plasma and flamer - Nate Wright
14:10 github [ufoai/master] * Changed alien resistance values for flamer - Nate Wright
14:10 github [ufoai/master] * Adjusted weapon values for shotguns, plasma blaster, flamethrower. - Nate Wright
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15:25 github [ufoai] ufoai pushed 2 new commits to master: https://github.com/ufoai/ufoai/compare/c9b1e73...df83e7b
15:25 github [ufoai/master] * prefab of UFO Harvester - replaced invalid 'angles' property by 'angle' for info_alien_start entities - ShipIt
15:25 github [ufoai/master] * map [+frozen] enabled randomspawn - ShipIt
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15:40 github [ufoai] ufoai pushed 1 new commit to master: https://github.com/ufoai/ufoai/commit/2e1bf3a8371d056d029359036120cc9dfe68d479
15:40 github [ufoai/master] * Adjusted values for melee weapons - Nate Wright
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16:55 MCR1 Hi :)
16:56 MCR1 Oh, astraljava here :)
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17:18 MCR1 Hey.
17:19 geever Is anyone playing with 2-4-RC?
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17:34 geever MCR1, you've "upgraded" the research menu, don't you?
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17:39 MCR1 geever: yes
17:39 MCR1 Hi ShipIt :)
17:39 geever trere is a problem with it
17:39 geever a BIG problem
17:40 MCR1 is listening
17:40 geever Why the hell the bolder's model rotating around before it is researched?
17:40 geever it is a completely new design made by the researchers and engineers DURING the research...
17:41 MCR1 I did not change anything regarding that. The model was already shown before my upgrade...
17:41 geever I understand you wanted to tidy that UI with images and models, but what you made is non sense
17:42 geever really?
17:42 MCR1 yep, but I will find the diff in a moment
17:42 geever I don't think so
17:44 ShipIt Ho MCR1
17:44 geever well, anyway it's not nice. if we want to show something before the research we should add preresearch image to the structure
17:45 geever with some wire-drawings and tech docs
17:45 MCR1 geever: You are right - there was no model and no research (tech) pic at all before my upgrade: http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=blobdiff;f=base/ufos/ui/research.ufo;h=8e5a6c89053e0df8ccf1d1a5c12cdbea5a7250e8;hp=73e18f1ef0a0f022bf8c4079503669003e6ef875;hb=538edf265ec1ca37de3397bd4600e869a4378723;hpb=a255403134310827bd26f7b5406ff8001a0dc31c
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17:54 MCR1 geever: If you open the UFOPedia from the research menu the model is also shown and it was shown there before I upgraded the UFOPedia, so...
17:56 MCR1 geever: but wire drawings and nice tech pre-research pictures would be nice ofc - I agree.
18:11 geever mattn, what do you think, should we change the UI for 2.4?
18:11 geever for the full story: http://colabti.org/irclogger/irclogger_log/ufoai?date=2012-04-05#l105
18:11 geever sh*t, the capacity icons are missing...
18:13 geever this pack-whatever broke things too...
18:53 tale Is there already on 2.4 RC? I would play it and send bug reports if it is for Linux.
18:53 geever tale, check the downloadpage on ufoai.org
18:53 geever we have deb packages
18:54 tale I have compiled it myself. Should I use the deb package if I send bug reports?
18:55 geever no, self compiled is good as well
18:55 geever are you on the ufoai_2.4 branch or master?
18:56 tale geever: I switched to 2.4 branch when I noticed it is going to be released.
18:56 geever ok. Did you find bugs already?
18:57 tale I have noticed game hangs up in battlescape when it is enemy turn. ufo takes 160% of CPU, and I have to kill the process. Waited 15 minutes and did not get my turn.
18:57 tale That has happened several times, but randomly.
18:58 geever battlescape hangups... :S not really what I can help on...
18:58 geever there are similar reports on the tracker unfortunately
18:59 tale I also noticed machine gun claims to shoot 25 bullets in full auto, but uses only 20.
18:59 tale Is it intentional that mouse wheel does not zoom in Geoscape any more?
19:00 geever there were reports on firing 2 for one with sniper and bolter
19:01 geever tale, I don't thikn so. Did you try (re)moving your keys.cfg from ~/.ufoai... ?
19:07 tale I believe the keys.cfg I have in 2.4-dev is not modified by me. I did have some changes in previous versions, at least to unbind e from next round in battlescape.
19:14 geever tale, it is possible we changed the function names they should call, that's why I ask
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19:58 Dwarden http://www.bistudio.com/company/developers-blog/294-report-in-interview-with-zdenk-vespalec-animation-lead + video from ARMA 3 at bottom
20:03 DarkoNeko nighty~
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20:26 github [ufoai] ufoai pushed 1 new commit to master: https://github.com/ufoai/ufoai/commit/8d8a834ead71e8909300442ac5abd8a8c3af992f
20:26 github [ufoai/master] * make debug_killteam fill the statistics like debug_stunteam does - Tamás Fehérvári
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20:54 bodis evening
20:54 bodis Linux currently offline (521 MB)
20:54 bodis why is this?
20:54 bodis wanna get it for debian
20:54 geever hi bodis
20:54 geever the stable package was broken, that's why it is doffline.
20:54 geever but please test the 2.4-RC build below
20:55 bodis ty
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20:56 aDuke hi
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21:04 bodis geever: there are quite a few red links on the website
21:04 geever ?
21:05 bodis page does not exist
21:05 bodis still under dev?
21:05 geever http://ufoai.org/wiki/index.php/Download#2.4-dev
21:05 geever which pages you miss?
21:06 bodis i am on the manual
21:06 bodis few dead links there
21:06 geever hmm, the manual is not up-to-date...
21:06 bodis k
21:07 bodis what is it written in C?
21:08 geever The game is written in C, yes. But we're going to make it C++ for 2.5+.
21:08 bodis k
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22:13 MCR1 tale: mousewheel zooming on geoscape worx here (just tested 2.4)
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22:16 MCR1 tale: machine gun uses 25 TU, but 20 ammo.
22:17 MCR1 2 bugs fixed :)
22:26 MCR1 important feature request regarding battlescape camera control: https://sourceforge.net/tracker/?group_id=157793&atid=805245
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